A ship with momentum
The development ship can thrust forwards and backwards, move sideways and vertically, and pitch, yaw and roll. Assisted flight helps the captain control motion through the available thrusters. Newtonian flight lets the ship coast while its nose turns away from its direction of travel.
Conventional cruise, braking, mass and inertia are part of this foundation. Third-person and fixed pilot views show the same underlying motion. Keyboard, mouse and Xbox controller input have been exercised; the owner also reported completing the prescribed flight course.
What the milestone proves
The flight work has automated checks for motion, braking, rotation, frame-rate independence, input and collision. A separate engineering trial uses the actual ship to approach a beacon, stop, turn and return without a development reset.
This is evidence for a development ship in a bounded test range. The geometry is a blockout, the handling remains provisional, and the art and audio are unfinished. It does not establish a finished expedition or the performance of the eventual game.
The rule we are building towards
LIGHT-SPEED+ is set in 2287, with Earth as humanity’s economic hub. Its defining rule is that every completed Light-Speed+ jump renders the jump drive unusable until it is fully rebuilt using physical materials, engineering capability and time. The return jump spends the rebuilt drive again.
Conventional propulsion remains independently available unless separately damaged. Preparation must account for the journey home: rebuilding supplies compete with discoveries and valuable cargo for space aboard the ship.
From first flight to an earned return
The jump, rebuilding, cargo, persistence and expedition systems are not implemented in this flight milestone. The next gameplay milestone concerns the jump drive’s full lifecycle and recovery, with tests that protect the rebuilding rule.
The website’s Caligo Veil, reconstruction and Earth-return scenes are labelled concept art. They show the intended direction; they are not screenshots of the current game. Future development notes will distinguish working systems, experiments and visual targets in the same way.
